iLecture.app is an experimental project aimed at helping speakers and communication professionals develop and deliver interactive lectures and presentations. The project promotes a bidirectional flow of ideas and information to make lectures more interactive and more effective.
The app provides speakers with the ability to develop the lecture’s narrative and supporting elements, including readings, case studies, questions, surveys, challenges, simulations and ‘play sessions’.
Participants can use their (connected) devices to follow the lecture, read teaching materials, reply to different questions, take part in surveys, and run simulations.
iLecture.app is ideal for workshops, training sessions, and communication events. Animators can use it to engage with their audience through live polls. Professors can develop discovery-based learning environments incorporating elements of game mechanics. Both would be able to increase the level of participants’ engagement and to achieve instructional and communication goals.